![]() Note that these screenshots are worst-case scenarios. ![]() Fix audio adjustment settings not displaying while watching a replay ( #23841 by Adjust argon progress display to work well on bright backgrounds ( #23884 by before Still coming soon (tm) to gameplay pending actual skinnable component implementation. Fix weird right-toolbox distance snapping display in osu!catch editor ( #23832 by Fix playback controls in editor handling key repeat when they probably shouldn't ( #23904 by Expose truncated state of SpriteText ( ppy/osu-framework#5636 by Update Veldrid package to revert CADisplayLink implementation from veldrid-side ( ppy/osu-framework#5826 by Add new DeferredStagingBuffer type ( ppy/osu-framework#5838 by Fix WaitUntilNextFrameReady not being accounted for as Sleep time ( ppy/osu-framework#5840 by Expose Path.BackgroundColour as a settable property ( ppy/osu-framework#5830 by Apply osu! side changes in line with FocusedOverla圜ontainer.PopIn abstract change ( #23882 by Fix item labels not generated while dropdown is in Ready state ( ppy/osu-framework#5850 by Tidy up hot reload notification toast ( ppy/osu-framework#5854 by Update framework to fix dropdown regressions ( #23973 by Improve nested ScrollContainer tests ( ppy/osu-framework#5845 by Add animations to the argon key counter ( #23751 by ryou.mp4.(red lines are added in post to show the centre point) Smaller changes ![]() Fix performance degradation at timing screen when seeking far into track ( ppy/osu-framework#5843 by beforeįix distance snap grid circles not correctly being centred on snap point ( #23938 by before Stable (only allowing placement at the current point in time). Use better defaults of 1/4 and 1/6 when cycling typesĪdd setting to limit distance snapping to current time ( #23837 by can now choose whether the distance snapping grid allows placing objects in the past/future, or behaves like.Previously it would be lost after switching back Adds support for cycling back to the last custom divisor used.Remember the last used custom divisor when cycling divisor types.Improve usability of beat divisor control ( #23722 by few changes of interest here: Reduce the radius of note-to-note snapping in osu! editor ( #23812 by to match stable as close as possible. Tidy up results screen statistic item flow ( #23718 by Fix screen navigation test hijacking dummy request handler ( #23762 by Remove redundant nullable suppression directives ( ppy/osu-framework#5824 by Remove redundant nullable suppression directives ( #23796 by Display API responses in client language ( #23805 by Refactor IWorkingBeatmap.Background to GetBackground() ( #23808 by Apply NRT to Memor圜achingComponent classes ( #23844 by Add include guards to all shaders ( ppy/osu-framework#5832 by Update README.md to include VS Code plugin prerequisites ( ppy/osu-framework#5833 by Remove Dropdown.AddDropdownItem(text, value) overload ( ppy/osu-framework#5831 by Add UseLocalVeldrid scripts ( ppy/osu-framework#5835 by Fix cases of incorrect nullability in ToString override definitions ( ppy/osu-framework#5837 by Remove overrides of PopIn/PopOut in FocusedOverla圜ontainer ( ppy/osu-framework#5834 by Enforce presence of all fragment shader inputs in Veldrid ( ppy/osu-framework#5687 by Update CFS to NET6.0 ( #23919 by Fix UseLocalVeldrid not adding satellite assemblies to slnf files ( ppy/osu-framework#5842 by Fix nested DI candidates not analysed in non-candidate parent types ( ppy/osu-framework#5841 by Move OrderByTotalScore() to an extension method ( #23937 by Fix stray inspection showing up in rider ( ppy/osu-framework#5856 by Fix gameplay playfield border being affected by beatmap track time ( #23767 by Add beat snap grid for osu!catch editor ( #23770 by Add ability to cycle beat snap divisor using hotkeys ( #23799 by to Ctrl+Shift+Wheel (as per stable).Video changelog What's Changed Code Quality
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