Introduction to Final Fantasy XIII-2 Monstersįinal Fantasy XIII-2 forgoes a third party member in order to introduce a new monster catching system. Increased success rate and reduced interruptions Speed (ATB gauge recharge) increased by 50% These tables describe the gamut of status effects in FFXIII-2: Blood Damage is considered to be a nontraditional status effect in regard to the game/series.Ĭharacters can receive buffs and debuffs, which are status effects that boost or diminish attributes (maximum of eight per character). Wounds (like all status effects) will also be reset when a character is killed. It's possible to recover from this reduction in HP potential with wound-related healing items, such as the straightforward Wound Potion. Wounds reduce a character's maximum HP for the duration of the battle. It's possible to incur Blood Damage, putting a character into a wounded state. Every enemy has a different threshold for reaching the staggered state. The state lasts until the gauge is completely depleted. In the staggered state, the enemy becomes more vulnerable to damage and certain abilities. When the gauge is filled completely, an enemy becomes staggered. The minimum is 100 percent and the maximum is 999 percent. The percentage displayed below the gauge represents the percentage of damage the enemy will incur. The gauge resets when the charge reaches 0. After your attack, the gauge will deplete continuously unless there is a successive attack, which will continue the charge from the maximum level, regardless of depletion. As you attack an enemy, the gauge will fill. The gauge in the top right corner of the screen is known as the chain gauge. The use of items is immediate and does not affect the ATB gauge. You may issue individual commands or stack up multiple actions to execute in series. ![]() Actions require one to six segments and can be executed at your discretion so long as the gauge is adequately charged. Each character starts with three segments and can attain a maximum of six. The number of actions you may command is determined by the number of segments in a character's ATB gauge. A battle is lost when the two main characters (Noel and Serah) are dead.Ī turn is made up of single or multiple actions. At the conclusion of a battle, all of your characters return to full health. ![]() If a character has 0 HP, they are inactive until they are revived. Contrary to turn-based systems, your timing is relevant to the outcome of the battle take too long to issue commands, and your enemy will whittle away your character's HP. The action takes place within the Active Time Battle system. *Related pages: Status Effects, Roles & Paradigms, Monsters For the uninitiated or anyone who needs a reminder, here's how the battle system works in Final Fantasy XIII-2: If you've played Final Fantasy XIII since its release in 2010, you'll feel at home in XIII-2.
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